The DMT Atlas

MOTIFS · THE DMT ATLAS

The Mockery — being laughed at

motifsPhase 7
How often is this reported?
Jester figures in 6.5% of entity encounters (Lawrence 2022, n=112); mischievous/playful interaction in ~14% and manipulating/trickster in 17% of Michael 2021's field sample. Negative/difficult interactions overall were 11.4% in Lawrence 2022.

Description

The visitor is the punchline. Jesters point, elves giggle, a crowd of beings finds the newcomer's confusion hilarious — sometimes warmly, sometimes with an edge that reports describe as humiliating. Lawrence 2022 coded a jester/joker/clown in 6.5% of entity encounters; Michael 2021 found mischievous/playful conduct in ~14% of its sample and manipulating/trickster conduct in 17%. Distinct from the theme 'The cosmic joke': there the universe is the joke and you finally get it — here YOU are the joke and they got there first.

Interpretations

Experiencers alternately report the laughter as affectionate deflation of self-importance or as genuine menace; researchers note trickster figures are a cross-cultural constant (Jung's archetype) and that appraisal — teasing vs. taunting — often tracks the experiencer's anxiety in the moment.

What the sources say

Jester, joker, or clown in 112 encounters (6.5%); negative/difficult interactions 11.4%.
Mischievous/playful ('laughing,' 'jestful') conduct ~14%; manipulating/controlling incl. trickster 17%.
The trickster as a cross-cultural archetype supplies the comparative frame, not an explanation.

Questions

What is 'The Mockery — being laughed at' in DMT reports?

The visitor is the punchline. Jesters point, elves giggle, a crowd of beings finds the newcomer's confusion hilarious — sometimes warmly, sometimes with an edge that reports describe as humiliating. Lawrence 2022 coded a jester/joker/clown in 6.5% of entity encounters; Michael 2021 found mischievous/playful conduct in ~14% of its sample and manipulating/trickster conduct in 17%. Distinct from the

Is 'The Mockery — being laughed at' commonly reported?

Jester figures in 6.5% of entity encounters (Lawrence 2022, n=112); mischievous/playful interaction in ~14% and manipulating/trickster in 17% of Michael 2021's field sample. Negative/difficult interactions overall were 11.4% in Lawrence 2022.