The DMT Atlas

THE DMT ATLAS

The Entities

Every recurring being reported in the DMT literature — who appears, how they behave, how often, and exactly who reported them. A field guide to the reported inhabitants of hyperspace.

Alien & 'Grey' forms

Classic sci-fi aliens — Greys with large black eyes, or silvery, towering, slender beings whose faces are 'jumbled, abstracted, and leaking colored light,' often in technological settings.

Phase 7·~39% of reports·7 sources

Animal-headed figures — Egyptian-styled beings

Humanoid bodies with animal heads in unmistakably Egyptian iconographic style: jackal-headed (Anubis-like), falcon- or ibis-headed, cat-headed figures, often with gold ornament, headdresses, and hieroglyphic or frieze-like surroundings. The Nexus lexicon's gods entry explicitly includes Egyptian archetypes and notes the beings 'tend to be more sci-fi than you would imagine them from only reading sacred books' — chrome, neon, and circuitry versions of temple iconography.

Phase 7·~17% of reports·5 sources

Aztec & Mayan-styled beings

Beings and environments in dense Mesoamerican style: stepped-pyramid architecture, interlocking angular glyph patterns, feathered-serpent motifs, jade, turquoise and gold, elaborate feathered headdresses. Experiencers frequently describe the visual geometry of the whole space as 'Aztec' or 'Mayan' before any being appears; the beings themselves wear the same interlocking patterning, sometimes indistinguishable from the living walls of their temples.

Phase 6·~17% of reports·4 sources

Child-sprites — hyperspace children

Small, quick, child-like figures — sometimes literal children, sometimes childlike sprites, cherub- or pixie-like forms — frequently encountered in bright, toy-like environments described as playrooms, nurseries, or playgrounds built from hyperspace geometry. Often plural and swarming with excited energy.

Phase 6·4 sources

Composite & collective beings — the many-as-one

Entities visibly composed of other entities or minds: a figure whose body resolves into a crowd, several beings sharing one voice and intent, or a formation (the Nexus 'Triad' — 'a triad of beings, who I think was some sort of collective intelligence... three smallish floating sprites') that behaves as a single organism. Related presentations: beings made of many faces, and swarms that address the experiencer in the first person singular.

Phase 8·~14% of reports·4 sources

Dark entities & demons

Malignant, hostile, or shadowy forms — 'The Tormentor,' a tall, domineering figure shrouded in darkness; 'Cosmic Horrors'; or coolly amoral 'stylish, sexy demons' beyond good and evil.

Phase 7·~8% of reports·7 sources

Deceased loved ones & ancestors

Recognizable deceased people; in the field study humans appeared only as the deceased (no living humans).

Phase 7·~2% of reports·6 sources

Deities & god-like presences

Vast god-like presences — a supreme being, the Godhead, archetypal cultural deities (Egyptian, Hindu, Mayan), or a formless 'Universal/Gaian Mind' perceived through the visitor's own framework.

Phase 9·~17% of reports·7 sources

Embedded faces — faces in the walls

Faces emerging from, embedded in, or composing surfaces: walls, ceilings, tapestry patterns, and the geometric lattice itself resolving into eyes, noses, and mouths — from a single vast face occupying a wall to surfaces tiled entirely with small watching faces. Occurs at lower doses with eyes open (room surfaces animating) and within deep-state geometry (pattern-space populated by faces). One report in Meyer's corpus describes ceiling stucco becoming 'little eyes, pointed noses, and giggling mouths... poking out of the ceiling, waving and making faces'.

Phase 3·~2.4% of reports·4 sources

Fairies, sirens & seductresses

Female-presenting beings whose register is charm: classic winged fairies ('They resemble traditional fairies and often actually have wings... beautiful women who are overflowing with beauty and joy' — Nexus lexicon), dancers, and burlesque-flirtatious figures who 'squirm and pose, bat their eyelashes, wink and play'. Distinct from the Divine Feminine (goddess/mother) by scale and register: these are peers and performers, not enthroned powers. Dark variants exist: the lexicon's 'Succubus Twins' whose glimpsed true nature was crone-like and predatory.

Phase 6·~8% of reports·4 sources

Fractal humanoids — beings made of the geometry

Humanoid silhouettes constituted entirely of the surrounding visual geometry: bodies of tessellating pattern, filigree, lattice, or recursive fractal structure, continuous with — and often emerging out of — the pattern-field around them. Effect Index explicitly notes entities may be 'composed of either geometric structures or realistic materials'; these are the geometric pole. Their outlines hold while their substance perpetually self-transforms, kaleidoscopic and boundaryless at the edges.

Phase 4·~25% of reports·4 sources

Guardians & gatekeepers — 'the bouncer'

Often a sensed presence or imposing figure at a threshold / 'waiting room' rather than a fixed form — felt more than seen.

Phase 4·~11% of reports·5 sources

Hooded & cloaked figures

Humanoid figures defined by concealment: hooded robes or cloaks with faces hidden in shadow or simply absent. Usually dark-toned but sometimes luminous-robed; often encountered singly at thresholds or in silent groups (processions, semicircles, watchers at the edge of a scene). Effect Index lists 'hooded figures' among its documented entity archetypes; community guides class them with shadow people as a common humanoid form.

Phase 5·4 sources

Impersonal geometric intelligences — 'the machine'

Not personified — animated sacred-geometric forms, lattices and structures that rotate, breathe, collapse and reform: a 'living mathematical intelligence.' Also discrete robot/machine beings.

Phase 5·~25% of reports·5 sources

Light beings & angels

Beings made entirely of light, so radiant that facial features are washed out; winged/angelic guardians.

Phase 7·~75% of reports·4 sources

Mantis & insectoid beings

Towering (often 6–9 ft) insect-proportioned beings — triangular heads, large black eyes, multi-jointed limbs; mantis, moth, or grasshopper-like.

Phase 7·~11% of reports·7 sources

Morphos — amorphous & protean intelligences

Intelligences without stable form: blobs, clouds, waves, and fields that are unmistakably alive and aware yet refuse fixed shape. The Nexus lexicon's 'Morphos' class 'tend to have fairly unstable forms and can rise and subside out of the Jim Jam like waves... capable of solidifying into phantastic phorms if they so choose', often condensing briefly into mythological shapes 'only far more colorful and multi-dimensional'. Others remain permanently nebulous — described as thinking fog, sentient liquid, or aware plasma.

Phase 6·~72% of reports·4 sources

Octopoid & tentacled beings

Beings with cephalopod features: radial tentacled bodies, boneless flowing limbs, iridescent color-shifting skin that displays patterns like a cuttlefish's chromatophores. Scale ranges from hand-sized curiosities to vast tentacled masses filling the visual field. Sometimes hybridized — a humanoid torso with tentacled lower body, or tentacles emerging from geometry itself. In dark encounters, tentacled true-forms are revealed beneath fair disguises.

Phase 7·~11% of reports·4 sources

Orbs & point-light beings

Discrete points, balls, or spheres of light experienced as individual conscious beings — from firefly-like sparks that dart and hover to the 'giant spheres' listed among Effect Index's entity archetypes. Often plural, moving with evident intention: circling the experiencer, clustering, dispersing, pulsing in rhythm. Distinguished from generalized light-being/angel forms by their minimal, geometric presentation — awareness with no body at all beyond luminous shape.

Phase 5·4 sources

Plant spirits & devas

Intelligences that present as botanical: living vines that gesture, flowers with regarding faces, tree-like presences, or beings woven from leaf, root, and tendril patterns. The Nexus lexicon's 'Plant & Object Devas' are 'living, often hyper-intelligent, beings that often resemble plants or objects more than they do what we might normally recognize as sentient beings'. In the ayahuasca literature the plant intelligence often personifies as a maternal or serpentine figure; in vaped-DMT reports it is more often the vegetal architecture itself becoming aware.

Phase 6·6 sources

Reptilian beings

Reptilian/saurian humanoids and serpents, sometimes 'jewel-encrusted'; green scaled skin, snout-like faces, large oval eyes.

Phase 7·6 sources

Robotic drones & automatons

Explicitly mechanical beings: chrome or ceramic-surfaced humanoids, insect-machine hybrids (Meyer's corpus includes 'scarab creatures with mechanical elements'), hovering drone-forms, and articulated automatons. Distinguished from the ambient 'machine' intelligence by being discrete, embodied units — often multiple identical units — moving with precise, purposeful, repetitive motion.

Phase 6·4 sources

Self-transforming machine elves

Small, hyperactive, jeweled and fractal beings in constant shape-shifting transformation; McKenna's 'jeweled self-dribbling basketballs' and 'self-dribbling Fabergé eggs,' made 'not of matter' but of 'syntax-driving light.'

Phase 7·~2.9% of reports·7 sources

The Choir — singing collectives

Groups of beings defined by their sound: ranked luminous figures singing in harmony, rings of small beings humming in unison, or voices without visible sources filling the space with structured song. Sometimes explicitly angelic in presentation (tiered hosts, radiance); sometimes abstract — the Nexus 'Triad' account describes three floating sprite-like beings that 'emitted a symphony of humming, cooing, hypnotic noises'.

Phase 8·4 sources

The Cosmic Serpent

An enormous, often iridescent snake — sometimes paired 'twin' serpents or a coiled double-helix; felt as the indwelling 'mother' spirit of the ayahuasca vine.

Phase 7·3 sources

The Council — tribunal of elders

A group — typically described as three to twelve beings — arranged formally: seated in a semicircle, arc, or raised bench, facing the experiencer. Individual members are variously robed elders, light beings, animal-headed figures, or featureless presences; what defines the type is the deliberate, convened arrangement and the experiencer's position as the one appearing before them.

Phase 8·4 sources

The Divine Feminine

A huge, intensely bright feminine presence of light — maternal, nurturing, sometimes erotic; in ayahuasca personified as 'Mother Ayahuasca,' the sentient spirit of the vine. Often felt more than seen.

Phase 9·~24.2% of reports·6 sources

The Dream Wizards — robed magi of hyperspace

Classic wizard iconography rendered in hyperspace excess: 'Gandalf types with far more trippy and cool robes' (Nexus lexicon), long-bearded or hooded magi inhabiting 'monasteries, castles, and even Roger Dean-ish cities'. Encountered in their own architecture — towers, studies, libraries — surrounded by instruments and apparatus of an unreadable craft.

Phase 7·3 sources

The generic 'Other' — guides, spirits & helpers

Often a sensed presence as much as a seen creature — sometimes humanoid, sometimes form-light. The catch-all gestalt the literature calls 'the Other.'

Phase 7·~43% of reports·6 sources

The Harlequin — card-dealer of hyperspace

Medieval harlequin or fool in diamond-patterned motley, ruff, and cap — visually kin to the jester but carried with poise rather than antics. The Nexus lexicon insists on the distinction: they 'truly resemble medieval jesters and harlequins, however, they are not silly or foolish in any way. They tend to be hyper-intelligent.' Often one figure rather than a troupe, holding or producing objects.

Phase 6·~11% of reports·4 sources

The Hive Queen — matriarch of the swarm

A singular vast female presence standing behind a multitude: presented either as an enormous insectoid queen attended by swarm-workers, or — in the DMT-Nexus lexicon's striking formulation — as the hidden identity of everything already seen: 'Seeing the Queen of the Machine Elves is akin to suddenly realizing that all the patterns and Machine Elves you have seen before are, in fact, Her.' Regal, central, and orders of magnitude larger or deeper than her attendants.

Phase 8·~11% of reports·4 sources

The Jester / Trickster / Clown

Clowns, jesters and harlequins in medieval-jester garb; sometimes mechanical clowns or top-hatted 'circus ringleaders' with coats, tails and a baton.

Phase 7·~6.5% of reports·7 sources

The Logos — the Voice

Disembodied — a voice rather than a seen form; distinct from the seen elves. McKenna distinguished the heard Logos from the visible elf-language.

Phase 8·2 sources

The Mimic — wearer of familiar faces

An entity presenting as someone known — a friend, family member, deceased loved one, or famous figure — with something subtly wrong: eyes too knowing, expression a half-beat off, the 'essence underneath' not matching the face. The Nexus lexicon documents 'Strange Visitors' who 'presented themselves as humanoid, sometimes even wearing the faces of my friends or famous historical figures, but the essence underneath was anything but'; the same archive's 'Succubus Twins' posed as friendly fairy-like women whose glimpsed true nature was 'hideous, withered crones with wicked, unnaturally wide and serrated grins'.

Phase 7·4 sources

The Operators — hidden technicians of the experience

Often barely glimpsed or entirely behind-the-scenes: figures at control panels, silhouettes adjusting dials, beings manipulating the visible scenery like stagehands or projectionists. When seen, they may appear as slender humanoids, elf-like engineers, or abstract presences 'behind' the visual field. Distinct from the machine elves in that their focus is the experience's machinery rather than the experiencer.

Phase 6·~17% of reports·4 sources

The Ringmaster — showman of the circus dimension

A theatrical master-of-ceremonies: coat and tails, top hat, sometimes a cane, wand, or baton, presiding over carnival- or circus-styled spaces. The Nexus lexicon describes Circus Ringleaders as 'all about showmanship... often with coat and tails and a ridiculously cool top hat to boot. They may even have a baton, wand or fancy cane they use to direct your attention.'

Phase 6·~47% of reports·4 sources

The Scanners — entry examiners

Beings encountered at or just after entry whose whole engagement is inspection: figures or apparatuses that sweep the experiencer with light, gaze, or instrument-like appendages; ushers in threshold spaces; machine-like examiners. Often minimally personified — the scan matters more than the scanner. The Nexus lexicon's 'Waiting Room' is 'populated with telepathic entities (ushers)', and Meyer's corpus records 'scanning and examination by machine-like entities'.

Phase 5·4 sources

The Silent Witness — felt presence without form

No appearance at all: an unmistakable someone-is-here without image — location-specific (behind, beside, above) or pervading the whole space. Michael et al. (2021) coded 'presences with no imagery' in 17% of encounters and 'omnipresence' in 14%; Effect Index's Level 1 entities are 'vaguely defined presences' below the threshold of visible form. Distinct from every other entry in this taxonomy by being defined negatively — pure detected other.

Phase 4·~17% of reports·4 sources

The Surgeons — hyperspace medical team

Reported as clinical figures — sometimes explicitly humanoid in surgical or medical attire, sometimes insectoid, robotic, or featureless — arranged around the experiencer as a coordinated team. The setting is frequently described as an operating theatre, examination room, or laboratory rendered in impossible hyperspace materials. Instruments, probes, and glowing implements are commonly described; some reports describe the beings' hands or appendages passing directly into the body.

Phase 7·5 sources

The Teacher — professor of hyperspace

Highly variable but consistently authoritative: a robed elder, a scholarly humanoid, a formless voice-with-presence, or an ordinary-seeming person radiating superhuman intelligence. Often appears singly, positioned as if the experiencer has entered a classroom, lecture, or tutorial. The DMT-Nexus lexicon records long-running relationships with a consistent 'Guide' personality across many sessions.

Phase 7·~43% of reports·6 sources